Templates

Ready-made interactive presentations, browse every slide before you decide. No account needed to look around.

Strategy & decisions

Alignment

Leadership alignment check

Statements on a spectrum: the spread of answers shows exactly where the team is not aligned.

3 slidesPreview
Customer experience

Customer journey

Five stages from awareness to loyalty: the room maps what the customer does and feels at each step.

2 slidesPreview
Customer insight

Empathy Map

Dave Gray's Empathy Map in the original arrangement: the room fills in what the customer thinks, hears, sees, says and does, plus pains and gains.

2 slidesPreview
Decision

Decision: rank and commit

Rank the proposals, see the aggregated order, then close with a commitment vote.

3 slidesPreview
Leadership

Golden Circle

Simon Sinek's three rings: the room starts with why, then how, then what.

2 slidesPreview
Prioritization

Budget priorities

Everyone splits 100 points across the options, the real priorities surface fast.

3 slidesPreview
Prioritization

Impact / Effort matrix

The classic workshop matrix: everyone places initiatives, quick wins emerge instantly.

3 slidesPreview
Prioritization

Now, Next, Later

The lightweight roadmap: the room sorts initiatives into now, next and later.

2 slidesPreview
Risk

Pre-mortem

Imagine the project already failed, surfacing the causes now is the cheapest insurance.

3 slidesPreview
Risk

Risk matrix

Map risks by probability and impact, then agree what to mitigate first.

3 slidesPreview
Strategy

Business Model Canvas

The original Osterwalder canvas, filled live from phones: the whole room on one shared canvas, or one canvas per team with spotlight.

2 slidesPreview
Strategy

Lean Canvas

Maurya's canvas for startups, in the original layout: each team maps a product idea, then presents it.

2 slidesPreview
Strategy

Live SWOT analysis

Build a SWOT with the whole room, one matrix, four quadrants, revealed when you decide.

3 slidesPreview
Strategy

PESTLE analysis

The six environmental factors on one shared canvas, then the room allocates points to the factors with the highest impact.

3 slidesPreview
Strategy

Porter's Five Forces

The classic cross diagram, filled live by the whole room: one shared canvas, one force per zone.

2 slidesPreview
Strategy

SOAR analysis

The appreciative alternative to SWOT: strengths, opportunities, aspirations and results, built by the room.

2 slidesPreview
Strategy

Stakeholder map

Power × interest on one shared canvas: the room places stakeholders into the four strategies, live.

2 slidesPreview
Strategy

TOWS matrix

The step after SWOT: the room derives SO, WO, ST and WT strategies from the analysis.

2 slidesPreview
Strategy

Value Proposition Canvas

The square and the circle, in the original layout: each team maps a segment (jobs, pains, gains) against the offer, then presents.

2 slidesPreview

Training & facilitation

Coaching

GROW model

Whitmore's coaching frame in four columns: goal, reality, options, will, built together in session.

2 slidesPreview
Engagement

Guess the number

Estimates before the reveal beat any lecture slide, the gap between guess and truth sticks.

3 slidesPreview
Evaluation

End-of-training evaluation

Three questions that actually get answered: a score, the most useful part, one improvement.

4 slidesPreview
Exercise

Sort the concepts

The classic classification exercise: is this constructive or destructive feedback?

3 slidesPreview
Follow-up

30-day retention check

Reopen the same room a month later: what stuck, what got applied, what needs a refresher.

4 slidesPreview
Knowledge check

Module checkpoints

A short quiz after each module, with sections and a leaderboard that keeps energy up.

4 slidesPreview
Opening

Training kickoff

Open the room: expectations as a word cloud plus a self-assessed starting level.

3 slidesPreview
Organizational culture

Culture Map

Strategyzer's Culture Map: outcomes, behaviors, and the enablers and blockers behind them.

2 slidesPreview
Problem solving

Ishikawa diagram

Cause and effect on the original fishbone: the room maps causes on the six branches, from people to environment.

2 slidesPreview
Teamwork

Johari Window (team)

The four classic quadrants at team level: after the verbal exchange, the room writes what belongs in each zone.

2 slidesPreview
Teamwork

Team Canvas

Ivanov's complete Team Canvas, in the original layout: the team builds its charter together, from phones, block by block.

2 slidesPreview
Teamwork

Team case study

Teams solve a case together from their phones: a shared idea space per team, then a vote compared across teams.

5 slidesPreview
Workshop closing

Feedback Grid

The standard closing grid: what worked, what to improve, open questions and new ideas, from every phone.

2 slidesPreview

Town-hall & leadership

Retrospectives & teams

Icebreakers & energizers

Education